Tuesday, October 24, 2006
What are the criticisms being leveled at online games and jukes?
A friend of RePlay's recently pointed out the considerable resistance to fees for downloading jukeboxes and online games among operators. What is the objection rooted in, considering that the servers for these machines have resulted in greater functionality and therefore generally increased revenues? If fees are part of the way manufacturers maintain their networks and the way content providers receive their due share, where does the resistance lie? Is it part of the general feeling of being nickeled and dimed by too many fees already or something more specific?